Fein Interactive

Fein Interactive

Fein means flawless, and devoted. We’re an independent game studio making original games for phones and PC.

See our games

Games

Our first game. Everyday things around the house wake up grumpy and queue up to fight you. Tap them, break their health bars, farm their loot, then call the next one.

Genre
Boss-rush idle RPG
Platforms
iPhone and Android
Bosses
30 in six worlds, to start
Status
In development

Next Boss, Please!

Now serving No. 1

Giant Rubber Duck

“Quack! This bathtub isn’t big enough for both of us!”

30 / 30Gold 0

Home Sweet Home, world 1 of 6

The studio

  • Independent
  • Games for phones and PC
  • First game in development

Fein Interactive is a small, independent game studio. Fein means flawless, and it means devoted, and we treat both as a job description. We make original games for phones and PC the slow way: every idea starts as a rough prototype, and if it isn’t fun in the first minute, it doesn’t make the cut. What survives gets polished until it’s right, then looked after long after launch.

Our first game, Next Boss, Please!, is in development now. Publishers, press and playtesters are welcome to write to us.

Rules

Fun in the first minute

Every idea starts as a rough prototype. If it isn’t fun within a minute of picking it up, it doesn’t make the cut, however good it sounded on paper.

One rule you can say in a sentence

Whatever you meet in our games, you should be able to explain it to a friend in one breath. In Next Boss, Please! every boss has exactly one rule of its own.

No reflexes required

Skill comes from choices, not reaction times. Tapping fast can help, but the right plan always wins too, so our games play fine with one thumb.

Fair for everyone

Fights and scores are worked out on our servers, so a faster phone or a better connection gives nobody an edge.

Made to last

Launch is the start. We keep looking after a game once it’s out, with new content, fixes and features long after day one.

Respect for players

Honest design, and your time and data treated with care, in every game we make.